Entangled* Dev Blog #1 – Finding the Idea

Entangled (*working title) is a puzzle platform game with a novel mechanic blended with physics in a science-fiction setting. You play as a robot with the ability to entangle objects to enable the solving of otherwise impossible tests…for reasons you learn over the course of the game. This dev blog is intended to show the … Read moreEntangled* Dev Blog #1 – Finding the Idea

How to Design Puzzles: Puzzle Ideas

The Practical Side of Puzzle Design Before you can learn how to come up with great puzzle ideas, you’ll need a technique for recording your ideas. in a tangible form. This will vary according to your personal preferences and strengths. You could build puzzles directly in your game engine (or a level designer built into … Read moreHow to Design Puzzles: Puzzle Ideas

Puzzle Game Mechanics

Whether you have a ground-breaking unique puzzle mechanic nobody has ever seen before or are reinventing some tried-and-true classics like a block-pushing game, how you choose and use your puzzle mechanics is what will make your game shine.  Mechanics A game’s mechanics are the ways the player and game interact. The Witness’s main mechanic is mazes; Hue’s … Read morePuzzle Game Mechanics

Why Jumping (or any input) Doesn’t Always Work

A common issue that can plague Unity devs, especially beginners is that input doesn’t always work consistently. The most obvious manifestation of this is when your jump button doesn’t always cause your player to jump, or your shoot button doesn’t always shoot! While these symptoms can be caused by a number of things, there is … Read moreWhy Jumping (or any input) Doesn’t Always Work