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UI MouseOver

February 21, 2021May 21, 2017 by Damien

In this quick tutorial, I’ll show you how to modify a UI object when the player moves the mouse over it. As always, if anything in this tutorial is new to you, refer to my Pong tutorial where I explain all the major Unity functionality in detail. In this tutorial we use Event Triggers, which … Read moreUI MouseOver

Categories Input, TutorialTags input, ui1 Comment

Simple Script for Gamepad UI Navigation

February 21, 2021December 18, 2016 by Damien

For my upcoming game, Mouse Dreams, I need to support gamepad input as well as keyboard and touch. It turns out this is not quite as simple as I first thought. The big issue with supporting UI with different input methods is how it will appear to the user. With touch or mouse input, the … Read moreSimple Script for Gamepad UI Navigation

Categories Scripting, User InterfaceTags button, menu, uiLeave a comment

Input: Detect Mouseover

February 21, 2021June 13, 2016 by Damien

Unity has events that tell your scripts when the mouse cursor hovers over an object and stops hovering over an object. This can be great for UI or for prompting the player that they they can interact with something. Note: this is an older post that uses the old Unity input system. This will still … Read moreInput: Detect Mouseover

Categories Input, ScriptingTags c#, input, mouse, scripting, uiLeave a comment

Speech Bubbles and Popup UI

February 22, 2021May 21, 2016 by Damien

Many games show dialogue with a popup speech bubble, or prompt you to press an action button when you approach an object. In this tutorial I’ll show you how to create a popup UI object that can be used for any kind of popup need in your Unity game, using Unity’s flexible UI system. Here’s … Read moreSpeech Bubbles and Popup UI

Categories TutorialTags c#, sample project, ui8 Comments

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