The Making of Mouse Dreams Part 4: A Tale of Two Mechanics

In this dev blog, I like to tell little stories about the development process rather than focus on the progress of my game. I hope this gives readers a peek inside the world of making a game. ‚ÄčIn the course of making a video game, features come and go. In this article, I discuss two … Read moreThe Making of Mouse Dreams Part 4: A Tale of Two Mechanics

Designing a Mouse Dreams Level Timelapse

Here is a timelapse video I made of building a level in my game Mouse Dreams. It’s sped up (otherwise it would be very long and boring), and this level was already designed on paper before I started building it in the Unity editor. You can see how the layout was tweaked and improved as … Read moreDesigning a Mouse Dreams Level Timelapse

The Making of Mouse Dreams: Part 1 – Getting Game Ideas

The article details how I went from wanting to make a game – but with no idea – through to finding and developing an idea through the process of development and prototyping. After finding myself with the time to make a new game (my third), I lacked one thing: an idea. I had prototyped a few … Read moreThe Making of Mouse Dreams: Part 1 – Getting Game Ideas