Entangled* Dev Blog #1 – Finding the Idea

Entangled (*working title) is a puzzle platform game with a novel mechanic blended with physics in a science-fiction setting. You play as a robot with the ability to entangle objects to enable the solving of otherwise impossible tests…for reasons you learn over the course of the game. This dev blog is intended to show the … Read moreEntangled* Dev Blog #1 – Finding the Idea

The Making of Mouse Dreams Part 4: A Tale of Two Mechanics

In this dev blog, I like to tell little stories about the development process rather than focus on the progress of my game. I hope this gives readers a peek inside the world of making a game. ‚ÄčIn the course of making a video game, features come and go. In this article, I discuss two … Read moreThe Making of Mouse Dreams Part 4: A Tale of Two Mechanics

Designing a Mouse Dreams Level Timelapse

Here is a timelapse video I made of building a level in my game Mouse Dreams. It’s sped up (otherwise it would be very long and boring), and this level was already designed on paper before I started building it in the Unity editor. You can see how the layout was tweaked and improved as … Read moreDesigning a Mouse Dreams Level Timelapse

The Making of Mouse Dreams: Part 1 – Getting Game Ideas

The article details how I went from wanting to make a game – but with no idea – through to finding and developing an idea through the process of development and prototyping. After finding myself with the time to make a new game (my third), I lacked one thing: an idea. I had prototyped a few … Read moreThe Making of Mouse Dreams: Part 1 – Getting Game Ideas