The Making of Mouse Dreams Part 4: A Tale of Two Mechanics

In this dev blog, I like to tell little stories about the development process rather than focus on the progress of my game. I hope this gives readers a peek inside the world of making a game. ​In the course of making a video game, features come and go. In this article, I discuss two … Read moreThe Making of Mouse Dreams Part 4: A Tale of Two Mechanics

Designing a Mouse Dreams Level Timelapse

Here is a timelapse video I made of building a level in my game Mouse Dreams. It’s sped up (otherwise it would be very long and boring), and this level was already designed on paper before I started building it in the Unity editor. You can see how the layout was tweaked and improved as … Read moreDesigning a Mouse Dreams Level Timelapse

The Making of Mouse Dreams Part 3: A Whole Game’s Art for $100

Since I work on my games as an amateur, I don’t have a budget. I work on the assumption that I will probably not make back any of the money I spend on my games, so I consider all costs carefully.​My game, Mouse Dreams, has more graphics and animation than anything I had done before, … Read moreThe Making of Mouse Dreams Part 3: A Whole Game’s Art for $100