Unity Scripting Primer Part 1: Public and Serialized Variables

We’ve all asked for help online and been given a succinct answer that, while probably 100% accurate, wasn’t any help at all because the helper assumed we knew something we didn’t. So frustrating! In these posts I’ll cover the most simple, basic building blocks of Unity scripting without making too many assumptions, and I’ll be glad … Read moreUnity Scripting Primer Part 1: Public and Serialized Variables