Unity Scripting Primer Part 3: Collisions and Triggers

Following on from Part 2, where we looked at the common Unity MonoBehaviour methods like Update() and OnEnable(), in Part 3 we will look at the MonoBehaviour methods that deal with physics collisions. These methods make common physics behaviours easy to manage. A few quick notes: In this article I will discuss the 2D versions … Read moreUnity Scripting Primer Part 3: Collisions and Triggers