Skip to content

Grogan Software

Search
  • Game Dev Blog
  • Games
  • Unity Assets
  • Search

beginner

Using the Debug Class

February 23, 2021January 31, 2015 by Damien

Unity has a Debug class with some really useful functions for speeding up development, testing, and debugging. You probably already use Debug.Log() to add messages to the Console, such as keeping track of variables or notifying you of certain conditions: If you don’t use Debug.Log() you should! It will print anything you want into Unity’s … Read moreUsing the Debug Class

Categories ScriptingTags beginner, debug1 Comment

Recent Posts

  • Fix Null Reference Exceptions
  • Navigation with the Nav Mesh Part 5: Areas and Paths
  • Navigation with the Nav Mesh Part 4: Patrolling and Chasing
  • Navigation with the Nav Mesh Part 3: Going Off Mesh
  • Navigation with the Nav Mesh Part 2: Obstacles and Targets

Recent Comments

  • Mark Kieling on A Simple Input Manager for Keyboard, Gamepad, and Touch
  • KiluSs on Beginner’s Guide: Create a Pong Clone in Unity: Part 10
  • KiluSs on Beginner’s Guide: Create a Pong Clone in Unity: Part 8
  • Fmdk on In-Game Security Camera using Render Texture
  • Trufax on Beginner’s Guide: Create a Pong Clone in Unity: Part 9

Contact

Tags

agent ai artificial intelligence bb-8 beginner button c# collisions color components debug enemy fade fun game dev games ideas input making of menu monobehaviour mouse mouse dreams navigation nav mesh novice patrol physics2d pong raycast raycasting sample project script scripting star wars transparency triggers tutorial ui variables

Footer

© 2021 Grogan Software • Powered by WPKoi
Scroll back to top