Beginner’s Guide: Create a Pong Clone in Unity: Part 4

Physics and Scripting 101 We’ve now got most of the groundwork out of the way and can start to dabble in physics and scripting, which will quickly start turning this abstract project into a game. I will assume you have some amount of programming knowledge or experience, but if you don’t you can still follow … Read moreBeginner’s Guide: Create a Pong Clone in Unity: Part 4

Beginner’s Guide: Create a Pong Clone in Unity: Part 3

Transforming and More Prefabs So far we’ve focused on using Unity’s interface. In this section we’ll start shaping our project into something resembling an actual game while learning some key game-making skills. Here’s what we’ll do: Investigate some Unity settings Create a wall around our game area Place our player paddles in their starting positions … Read moreBeginner’s Guide: Create a Pong Clone in Unity: Part 3

Beginner’s Guide: Create a Pong Clone in Unity: Part 2

Paddles, Prefabs, and Proper Folder Structure We covered a lot of strange new concepts in Part 1, so in Part 2 we’ll solidify those fundamentals before moving on to other new topics. We’re going to create a couple of new GameObjects for our player paddles, and this time you will use a prefab. We’ll also do … Read moreBeginner’s Guide: Create a Pong Clone in Unity: Part 2

Beginner’s Guide: Create a Pong Clone in Unity: Part 1

Do you want to create a game in Unity, but don’t know where to start? This guide is for you. In simple steps, explaining everything as I go, I’ll show you how to use Unity to build a 2D Pong clone.   Introduction Prerequisites You need a code editor for the scripting. Unity provides one … Read moreBeginner’s Guide: Create a Pong Clone in Unity: Part 1