A Navigation Helper for Unity

Unity lacks a way to pass parameters to a new scene. If you want to send some game state data to the next level you have several options, such as PlayerPrefs or persistent classes, but they are not always elegant solutions. I decided to copy NavigationHelper from Windows Store apps. NavigationHelper allows you to send an object when navigating to a new … Read moreA Navigation Helper for Unity

Artificial Intelligence in Game Opponents

I needed a CPU AI opponent for a simple game, so I decided to build one, and this article details my process. There’s no specific Unity content or project for this article – it’s all theory. What is Game Artificial Intelligence? Game artificial intelligence (AI) provides opponents for a human player. Those opponents need to simulate human (or robot, … Read moreArtificial Intelligence in Game Opponents